26 - 28 June 2019
Marina Bay Sands
& Suntec Singapore
18th, 19th and 20th June 2019 | 11am to 3pm
Content Stage, Level 6, Suntec Singapore
18th June 2019 at 11am
WHAT’S IN IT FOR US AND WHERE ARE WE HEADING?
E-sports video is a perfect example of how the television landscape has transformed and become increasingly competitive. Compared with where it stood few years ago, Esports has emerged as a more cohesive and mainstream genre of entertainment and is slowly becoming a household name.
|11am||Chairman’s Opening Address
Kye Browning, XLIVE
|11.30am||Opening Keynote Address: State of Esports in Asia
• 2018 & 2019: Lessons learnt and latest market trends in Asia
Nicholas Aaron Khoo, Co-Founder and Chairman, SCOGA (Singapore Cybersports and Online Gaming Association)
|12pm||Getting into Esports?
• Highlighting the business rationale and commercial strategy for entering the
• Esports market
• Balancing short and long-term objectives when investing into Esports
Frank Sliwka, COO, Epulze
|12.30pm||Running Your First Esports Tournament – from $0 to $20million
Jason Ng, VP of Strategic Partnerships, Garena
|1pm||Game On: How 5G will Revolutionise E-Sports
4G’s latency and connection issues restricted uptake of mobile, on-the-go gaming for high fidelity AAA games. However, 5G will eliminate the current pain points of cloud gaming, creating an opportunity to reimagine the end-to-end service journey for players and viewers. The session explores how 5G will affect Esports enabling new interaction models, consumption formats, and content types. It will look at the opportunities for broadcasters, content producers, and service providers to get involved in the rapidly growing industry.
Fabian Birgfeld, Co-Founder & CEO, W12 Studios
|1.30pm||Esports technical challenges: Asset management, post production, and storage
Senior Representative, Ross Video
|2pm||ESPORTS WORKSHOP (2hrs)
What Roles can Telcos play in scaling up Esports within the broader Gaming Ecosystem?
The talk highlights the business and commercial strategy for entering the Esports market and gives an outlook about how to balancing short and long-term objectives when investing into Esports. The program of the workshop contains: 1. What is Esports
2. Demographic of Esports
3. The opportunities for Telcos including cases studies
4. Example of Esports partnerships
Workshop Leader: Frank Sliwka, COO, Epulze (RSVP is needed for this workshop. Contact Darryl Koh at firstname.lastname@example.org)
|4pm||Demo Tour hosted by Ross Video
|4.30pm||End of Esports @ Content Stage
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